
"An engrossing mix of H. P. Lovecraft and The Blair Witch Project that will frighten Dungeon Crawler Carl superfans." -Esquire
"The Ship of Death makes anxiety part of its form. . . the novel stitches its sources together into a Frankenstein monster of a story that refuses to smooth out the seams. As the characters become trapped in a sinister role-playing game, you become a pseudo-participant, compelled to see it through." -USA Today
The dice roll. Darkness answers.
House of Leaves meets Jumanji in this brilliantly original and twisted novel composed entirely of found documents, following an unwitting couple ensnared by a sinister tabletop role-playing game
Cole and Lorraine playtest board games for some extra cash as they save up to buy a home. But after a series of bizarre coincidences, and signing a strange NDA, the couple finds on their porch a mysterious indie developer's tabletop role-playing game called The Ship of Death. The game relies heavily on the players' imaginations, and takes up an ever-growing amount of space: in their kitchen, and in their minds. As its true sinister nature becomes clearer, and its forces capture more in its web, the boundary between the game and reality begins to dissolve. . . and the pair are instructed to possess a stranger's soul.
Told entirely through game reports, emails, game forum posts, personal journals, and police reports, reading The Ship of Death feels like a dangerous dice roll. It's a sleep-stealing, possession-inducing work of intense, intelligent found cosmic horror that announces Kyle Winkler as a spectacular voice in the genre.
Recommended by the Chicago Tribune - Esquire - Literary Hub - USA Today - Polygon - Vol 1 Brooklyn - Gizmodo . . . and more!
"An engrossing mix of H. P. Lovecraft and The Blair Witch Project that will frighten Dungeon Crawler Carl superfans." - Esquire
"The Ship of Death makes anxiety part of its form. Told through notes, transcripts, emails and forum posts, the novel stitches its sources together into a Frankenstein monster of a story that refuses to smooth out the seams. There's no narrator to make you feel safe. As the characters become trapped in a sinister role-playing game, you become a pseudo-participant, compelled to see it through." - USA Today
"Reminds me of Harry Stephen Keeler's dossier novels, e. g. 1936's The Marceau Case. Every chapter is a different document. Sometimes this seems like the only honest way to present a piece of fiction: it should consist of words that might conceivably be written down for nonliterary purposes." - Ed Park in Literary Hub, "The Annotated Nightstand"
"An unsettling take on influence: the story of a couple obsessed with a role-playing board game that seems suspiciously like an occult religion." - The Chicago Tribune
"Hang on. You're giving me cosmic horror, literary found footage, and a tabletop game, all in the same novel? It's wickedly funny and weird? Sign me the f*ck up right now." - WIL WHEATON
"Mind f*cking melting." - BENJAMIN PERCY
"Strikingly original, haunting, and cosmically creepy as hell. A nightmarish experience." - DAN CHAON
"Holy f*cking f*ck." - CHUCK WENDIG
"Every turn of the page is a creepy as f*ck critical success D20 roll. Winkler warmed my nerd heart while draining its blood." - SEQUOIA NAGAMATSU
"The uncanny fiction of Kyle Winkler rarely goes where you'd expect. That's also the case for his new book, The Ship of Death, about a tabletop role-playing game with increasingly bizarre rules and a potential link to another world. You might never play Carcassone the same way again." - Vol 1 Brooklyn
"Unsettling and formally audacious. . . Winkler manages to generate a potent sense of otherworldly dread. For readers who relish cosmic horror and TTRPG culture, this daring experiment makes play feel perilously consequential." - Publishers Weekly
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